Circle detected (94%)
TAKING CAPTURE IN 100%
SEARCHING FOR HAND...
Cursor: (0, 0)
FPS: 60
Particles: 0
System initialized. Ready to draw.
βΆ DEVELOPER PERFORMANCE HUD
FPS
60
Tracking Confidence
98%
Detection Confidence
99%
Render Latency
14ms
Hands Tracked
1
Active Landmarks
21
Active Particles
0 / 300
Render Frame Time
4ms
Gallery
No snapshots yet. Hold closed fist (β) for 1.5s to snap canvas screenshot.
ποΈ Gestural Classifications
This panel displays classification telemetry and stability queues inside JavaScript's recognizer loop.
π€ Pinch-to-Sketch
π Thumbs Up (Confirm)
π Thumbs Down (Undo)
ποΈ Open Palm (Pause)
β Closed Fist (Command)
βοΈ Two-Finger (Tools)
π Recognition State Telemetry
[SYSTEM] Logger active. Waiting for hand data...
π« Particle Engine Configurator
Configure parameters of client-side canvas rendering loops dynamically.
Select Visual Particle Theme:
π¨ Particle Sandbox Preview
π¬ Procedural Artwork Redraw Player
Replay your committed stroke sequences. Particles are generated dynamically matching the timestamps recorded.
Player idle. Recorded Strokes: 0
Elapsed Active Time
00:00
Committed Strokes
0
Classified Gestures
0
Cursor Pixels Traveled
0 px
π Smart Session Performance
Average Pipeline FPS60.0 FPS
Hand Landmark Tracking Accuracy99.2%
WASM Render Latency14.5 ms
SESSION DIAGNOSTIC ANALYTICS
[INFO] WebAssembly models successfully loaded.
[INFO] Object pool rendering active.
[INFO] Temporary particle buffers cleared: 0 leaks.
[INFO] Drawing coordinates bounds normalized successfully.
βοΈ Calibration Dashboard
Manually adjust boundary scales, click sensitivities, and smoothing multipliers inside WASM loops.